EG Games: Catch the Fly
Executive Summary
The client was a Game Design company based in USA, launching their first game.
The game was a casual target hitting game, similar to the popular mobile game “Angry Birds”. The player launched a set of frogs one-by-one to hit and kill various insects, by helping the former jump from different types of launchers and kill by impact. There were blocks of various materials in the scene, which were arranged to form structures. All the bodies responded to hits and forces applied on them and behaved as per simulated physics.
Our role consisted of implementing the client’s idea as per the design specs and artwork/resources provided. Level design was provided by the client and implemented into the game by us.
About our Client
Gaming Company
Industry
Game
Technologies
Objective C